Yakuza Series Creator Reveals Struggle to Get Game Approved by Sega
The creator of the popular Yakuza series, Toshihiro Nagoshi, recently revealed that it took three attempts to get Sega to approve the game. Nagoshi explained that the series was initially «flat-out rejected» because it was deemed too adult-themed and not appealing to children or women. Despite facing resistance from Sega, Nagoshi was determined to see his vision come to life, ultimately having to be «quite forceful» to get the game approved.
Nagoshi recalled the challenges he faced during the pitch process, as Japanese game sales were no longer dominant globally, and there was a growing focus on creating games that would appeal to a wider audience. This led to game pitches being «watered down,» but Nagoshi remained steadfast in his vision for the Yakuza series. He wanted the game to be compelling without glorifying violence, aiming to create an experience that would motivate players to strive for survival.
Since its debut in 2005, the Yakuza series has become a massive success, with 21.3 million units sold and 23 games launched. The most recent release, Like a Dragon: Infinite Wealth, sold one million copies in its first week, making it the fastest-selling and best-reviewed game in the series. Nagoshi’s perseverance and dedication to creating a unique gaming experience have clearly paid off, cementing the Yakuza series as a fan-favorite franchise.
Toshihiro Nagoshi Reflects on Overcoming Rejection to Create Yakuza Series
Former Ryu Ga Gotoku Studio head and Yakuza series creator Toshihiro Nagoshi recently opened up about the challenges he faced in getting the Yakuza series approved by Sega. Nagoshi revealed that his initial pitch for the game was met with resistance from Sega, as it was deemed too adult-themed and not suitable for children or women. Despite these obstacles, Nagoshi remained determined to see his vision come to life, ultimately having to be «quite forceful» to get the game approved.
Reflecting on the game development landscape at the time, Nagoshi explained that there was a shift towards creating games that would appeal to a wider audience, both in Japan and globally. This led to a mindset of making games that could sell anywhere and to anyone, but Nagoshi remained committed to creating a unique and engaging experience with the Yakuza series. He wanted the game to be challenging without glorifying violence, aiming to create a game that would inspire players to persevere.
Since its debut, the Yakuza series has become a massive success, with 21.3 million units sold and 23 games launched. The most recent release, Like a Dragon: Infinite Wealth, broke records as the fastest-selling and best-reviewed game in the series. Nagoshi’s dedication to his vision and his willingness to overcome rejection have clearly paid off, solidifying the Yakuza series as a beloved franchise among gamers worldwide.
Yakuza Series Creator Shares Insights on Game Approval Process at Sega
Toshihiro Nagoshi, the creator of the Yakuza series, recently shed light on the challenges he faced in getting the game approved by Sega. Nagoshi revealed that his initial pitch for the game was rejected by Sega, as it was deemed too adult-themed and not suitable for children or women. Despite facing resistance, Nagoshi persisted in his efforts to get the game approved, ultimately having to be «quite forceful» to see his vision come to fruition.
Nagoshi explained that the gaming landscape at the time was shifting towards creating games with broader appeal, both in Japan and internationally. This posed challenges for Nagoshi, as he wanted to create a game that was unique and engaging without resorting to violence. He aimed to create a game that would challenge players and motivate them to succeed in the face of adversity.
Since its debut, the Yakuza series has become a massive success, with 21.3 million units sold and 23 games launched. The most recent release, Like a Dragon: Infinite Wealth, achieved record-breaking sales and critical acclaim, solidifying the Yakuza series as a standout franchise in the gaming industry. Nagoshi’s perseverance and dedication to his vision have clearly paid off, establishing the Yakuza series as a beloved and enduring part of gaming culture.